UIGuides

Rive vs LottieFiles: Rive Does What Lottie Can't

3 min readUpdated Mar 2026

LottieFiles is great for simple playback animations. Rive adds interactivity, state machines, and real-time control. For modern UI animation, Rive is the clear winner.

LottieFiles made lightweight animations accessible to every developer. But the format has limits. Lottie animations play from A to B. Rive animations respond, branch, and interact. If you need anything beyond simple playback, Rive is the tool to use.

Rive wins this comparison.

Our Pick
RiveRive

Rive's State Machine system and interactive runtime go far beyond LottieFiles' linear playback

What Rive does well

Rive's State Machine is the feature that separates it from everything else. You define animation states visually, set conditions for transitions, and wire them to inputs like hover, click, scroll position, or app data. A single Rive file can contain dozens of interactive states that respond to your user in real time.

The runtime is also remarkably small. The Rive renderer clocks in under 100KB and maintains 60fps on mobile. Compare that to embedding a Lottie player plus a JSON file, and Rive often ends up lighter for complex animations.

Rive runs everywhere. iOS, Android, Flutter, React Native, web, Unity, Unreal. You build the animation once and deploy it across platforms with native performance. The editor itself runs in the browser and supports real-time collaboration.

Feature
RiveRive
LottieFilesLottieFiles
PricingFreeFree
Free plan
Yes
Yes
Platformsweb, mac, windows, linuxweb
Real-time collaboration✓ YesNo
PrototypingNoNo
Design systemsNoNo
Auto LayoutNoNo
PluginsNo✓ Yes
Dev Mode / HandoffNoNo
Version history✓ Yes✓ Yes
Offline modeNoNo
Code export✓ Yes✓ Yes
AI featuresNoNo
Try Rive →Try LottieFiles →

What LottieFiles does well

LottieFiles has a massive ecosystem. The marketplace has thousands of free and paid animations you can drop into your project immediately. Need a loading spinner, a success checkmark, or an onboarding illustration? Search the library, grab the JSON, and you are done in minutes.

The After Effects workflow is also well-established. Designers create in After Effects, export with Bodymovin, and upload to LottieFiles. Teams that already work in After Effects find this pipeline natural.

LottieFiles is also simpler. If all you need is a looping animation that plays on page load, the learning curve is minimal. Install the player, load the JSON, done.

But that simplicity is also the ceiling. Lottie animations are linear. They play forward, they play backward, they loop. You cannot branch between states. You cannot respond to user input inside the animation. For a checkmark that plays once on success, Lottie is fine. For a pull-to-refresh animation that changes based on gesture velocity, you need Rive.

Try Rive Free

Pricing

Rive: Free tier. Pro at $25/editor/mo. Team pricing is custom.

LottieFiles: Free tier. Pro at $19/mo. Team pricing is custom.

LottieFiles is cheaper, especially if you are primarily using the marketplace to source pre-made animations. Rive costs more but gives you the creation tools and interactive runtime that LottieFiles does not offer.

The honest split

Rive is right for:

  • Interactive UI animations that respond to user input
  • Cross-platform apps needing native animation performance
  • Teams building custom animations from scratch

LottieFiles is right for:

  • Simple playback animations (loading, success, empty states)
  • Teams using After Effects for motion design
  • Projects that need pre-made animations quickly

What's good

    What's not

      Build Interactive Animations with Rive