InVision vs Marvel: InVision Has Shut Down, Marvel Remains
InVision shut down in January 2025. Marvel is still available for simple prototyping. Here's the current picture.
Update: InVision shut down its services on January 1, 2025. The platform is no longer available. If you're comparing prototyping tools, Marvel is still available, though for most teams Figma is the better choice.
InVision shut down in January 2025. Marvel is still available for simple click-through prototyping.
What happened to InVision
InVision was the dominant prototyping platform from around 2013-2019. You uploaded PNGs or Sketch artboards, drew hotspots, and created click-through prototypes. It was simple and it worked.
Then Figma arrived. By 2021, Figma's native prototyping had surpassed InVision for most use cases, and teams started canceling their InVision plans. InVision responded by building InVision Studio — a more ambitious standalone design tool — but it never gained real traction. The company went through rounds of layoffs starting in 2022, and by 2024 had sunset InVision Studio and most of its product lines.
What's left is InVision as a platform, technically still operating, but with no clear product development momentum. New features aren't shipping. The community is not growing.
| Feature | ||
|---|---|---|
| Pricing | Discontinued | Free |
| Free plan | No | Yes |
| Platforms | web | web |
| Real-time collaboration | No | ✓ Yes |
| Prototyping | No | ✓ Yes |
| Design systems | No | No |
| Auto Layout | No | No |
| Plugins | No | No |
| Dev Mode / Handoff | No | ✓ Yes |
| Version history | No | No |
| Offline mode | No | No |
| Code export | No | No |
| AI features | No | No |
| Try InVision → | Try Marvel → |
Where Marvel stands today
Marvel has taken the opposite path. It stayed lean, stayed focused, and has continued developing the product. Marvel is a click-through prototyping tool — upload designs, add hotspots, define transitions, share a prototype link. It also has a basic design editor built in for simple screens.
Marvel is actively maintained. The team ships updates, the support is responsive, and the roadmap is visible. For a tool in this category, that's not nothing.
Marvel's user testing feature lets you run basic unmoderated tests on your prototypes. It's not as sophisticated as Maze, but it means you can collect qualitative feedback without a separate tool subscription.
Try Marvel FreeWhat Marvel does well
Simplicity. Marvel's interface is genuinely simple — simpler than Figma's prototyping, simpler than Axure, simpler than almost anything in the category. For teams that need stakeholders to review click-through flows without navigating a complex tool, Marvel's prototype player is clean and easy to share.
Collaboration. Marvel has project sharing, feedback, and version history built in. Multiple team members can work on a project, leave comments, and share prototype links with clients for review.
The free tier. Marvel's free plan includes 1 project with unlimited screens. For individuals or small teams needing basic click-through prototyping, that's usable without paying.
The harder question: do you need this tool at all?
Both InVision and Marvel solve a problem that Figma now largely solves. Figma's prototyping handles click-through flows, animations, scroll behavior, overlays, and component variants. And if your team is designing in Figma, your prototypes live in the same file as your designs — there's no export step, no sync, no version mismatch.
The honest argument for still using Marvel is: your team isn't on Figma, or you want a dedicated prototype-sharing tool with a simpler interface than Figma for client presentations.
Build a Prototype in MarvelPricing
InVision: Free plan exists but the platform has no clear future. Paid plans are technically available but recommending them would be irresponsible.
Marvel: Free for 1 project. Pro is $12/month. Team plan is $42/month for up to 3 users.
Marvel's pricing is fair for what it is. InVision's pricing is irrelevant given the product trajectory.
Who should use which
Use Marvel if:
- You need click-through prototyping and aren't already using Figma
- You want a simple, dedicated prototype-sharing tool for client review
- You need basic user testing without a separate research tool subscription
Avoid InVision if:
- You're starting a new project — the platform has no viable future
- You rely on InVision Studio (it's been sunset)
Consider Figma instead if:
- You're designing screens and need prototypes — doing both in one tool is more efficient
What's good
What's not
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